/* * Copyright 2022 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_ContextOptions_DEFINED #define skgpu_graphite_ContextOptions_DEFINED #include "include/core/SkRefCnt.h" #include "include/core/SkSize.h" #include "include/core/SkSpan.h" #include "include/gpu/graphite/GraphiteTypes.h" #include "include/private/base/SkAPI.h" #include "include/private/base/SkMath.h" #include #include class SkData; class SkExecutor; class SkRuntimeEffect; namespace skgpu { class ShaderErrorHandler; } namespace skgpu::graphite { struct ContextOptionsPriv; class PersistentPipelineStorage; struct SK_API ContextOptions { ContextOptions() {} /** * Disables correctness workarounds that are enabled for particular GPUs, OSes, or drivers. * This does not affect code path choices that are made for perfomance reasons nor does it * override other ContextOption settings. */ bool fDisableDriverCorrectnessWorkarounds = false; /** * If present, use this object to report shader compilation failures. If not, report failures * via SkDebugf and assert. */ skgpu::ShaderErrorHandler* fShaderErrorHandler = nullptr; /** * Specifies the number of samples Graphite should use when performing internal draws with MSAA * (hardware capabilities permitting). This represents the maximum that will be used; if a * a specific format supports only lower values, those may be used instead. * * If <= 1, Graphite will disable internal code paths that use multisampling. */ SampleCount fInternalMultisampleCount = SampleCount::k4; /** * If set, this specifies the max width/height of MSAA textures that Graphite should use for * internal draws. Graphite might have to break the drawing region into multiple tiles to * satisfy the size constraint. * Note: this option will be ignored if the backend doesn't support it, or if a more optimal HW * feature is available. */ std::optional fInternalMSAATileSize = std::nullopt; /** * If set, paths that are smaller than this size (in device space) will avoid MSAA techniques, * even if MSAA is otherwise enabled via `fInternalMultisampleCount`. This should be smaller * than `fGlyphsAsPathsFontSize` or large glyphs will not correctly avoid higher memory * overhead. */ float fMinimumPathSizeForMSAA = 0; /** * The maximum size of cache textures used for Skia's Glyph cache. */ size_t fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4; /** * Below this threshold size in device space distance field fonts won't be used. Distance field * fonts don't support hinting which is more important at smaller sizes. */ float fMinDistanceFieldFontSize = 18; /** * Above this threshold size in device space glyphs are drawn as individual paths. */ #if defined(SK_BUILD_FOR_ANDROID) float fGlyphsAsPathsFontSize = 384; #elif defined(SK_BUILD_FOR_MAC) float fGlyphsAsPathsFontSize = 256; #else float fGlyphsAsPathsFontSize = 324; #endif /** * The maximum size of textures used for Skia's PathAtlas caches. */ int fMaxPathAtlasTextureSize = 8192; // oversized, PathAtlas will likely be smaller /** * Can the glyph and path atlases use multiple textures. If allowed, each texture's size is * bound by fGlyphCacheTextureMaximumBytes and fMaxPathAtlasTextureSize, respectively. */ bool fAllowMultipleAtlasTextures = true; bool fSupportBilerpFromGlyphAtlas = false; /** * For the moment, if Recordings from the same Recorder are replayed in the order they are * recorded, then Graphite can make certain assumptions that allow for better performance. * Otherwise we have to flush some caches at the start of each Recording to ensure that they can * be played back properly. * * This is the default ordering requirement for a Recorder. It can be overridden by * setting the same field on the RecorderOptions passed to makeRecorder. * * Regardless of this value or a per-Recorder's setting, Recordings from separate Recorders can * always be inserted in any order but it is the application's responsible to ensure that any * implicit dependencies between the Recorders are respected (e.g. rendering to an SkSurface * in one Recorder and sampling from that SkSurface's SkImage view on another Recorder). */ bool fRequireOrderedRecordings = false; static constexpr size_t kDefaultContextBudget = 256 * (1 << 20); /** * What is the budget for GPU resources allocated and held by the Context. */ size_t fGpuBudgetInBytes = kDefaultContextBudget; /** * Whether labels will be set on backend resources. */ #if defined(SK_DEBUG) bool fSetBackendLabels = true; #else bool fSetBackendLabels = false; #endif /** * Client-provided context that is passed to the client-provided PipelineCachingCallback * and the (deprecated) PipelineCallback. */ using PipelineCallbackContext = void*; PipelineCallbackContext fPipelineCallbackContext = nullptr; enum class PipelineCacheOp { kAddingPipeline, kPipelineFound, }; using PipelineCachingCallback = void (*)(PipelineCallbackContext context, PipelineCacheOp op, const std::string& label, uint32_t uniqueKeyHash, bool fromPrecompile, sk_sp pipelineData); /** * This member variable allows a client to register a callback that will be invoked * whenever Graphite either adds a Pipeline to its cache (kAddingPipeline op) or finds an * existing Pipeline in its cache (kPipelineFound op). Together this allows clients * to determine the frequency of a given Pipeline's use and which precompiled Pipelines * are unused. The callback is also passed: * a human-readable label that describes the Pipeline * a 32-bit hash code that can be used rather than rehashing the provided data * a Boolean indicating if the Pipeline had been generated via Precompilation * Additionally, for kAddingPipeline ops: * an SkData version of the Pipeline that a client can take ownership of and serialize. * Not all Pipelines can be serialized, however, and nullptr will be passed in such cases. * * When provided, the SkData contains all the information Graphite requires to recreate * the Pipeline at a later date, but it is versioned so recreation can fail if it's * incompatible with a newer version of Skia. */ PipelineCachingCallback fPipelineCachingCallback = nullptr; /** * Deprecated version of the Pipeline callback. This callback is only invoked for * PipelineCacheOp::kAddingPipeline ops and when the key is serializable. It is ignored * if fPipelineCachingCallback is set. */ using PipelineCallback = void (*)(PipelineCallbackContext context, sk_sp pipelineData); PipelineCallback fPipelineCallback = nullptr; /** * The runtime effects provided here will be registered as user-defined *known* runtime * effects and will be given a stable key. Such runtime effects can then be used in * serialized pipeline keys (c.f. PrecompileContext::precompile). * * Graphite will take a ref on the provided runtime effects and they will persist for as long * as the Context exists. Rather than recreating new SkRuntimeEffects using the same SkSL, * clients should use the existing SkRuntimeEffects provided here. * * Warning: Registering runtime effects here does obligate users to clear out their caches * of serialized pipeline keys if the provided runtime effects ever change in a meaningful way. * This includes adding, removing or reordering the effects provided here. */ SkSpan> fUserDefinedKnownRuntimeEffects; /** * Executor to handle threaded work within Graphite. If this is nullptr, then all work will be * done serially on the main thread. To have worker threads assist with various tasks, set this * to a valid SkExecutor instance. Currently, used for Pipeline compilation, but may be used * for other tasks. It is up to the client to ensure the SkExecutor remains valid throughout * the lifetime of the Context. */ SkExecutor* fExecutor = nullptr; /** * Allows Graphite to store Pipeline data across Context lifetimes. It is up to the * client to ensure the PersistentPipelineStorage object remains valid throughout the lifetime * of the Context(s). */ PersistentPipelineStorage* fPersistentPipelineStorage = nullptr; /** * An experimental flag in development. Behavior and performance is subject to change. * * Enables the use of startCapture and endCapture functions. Calling these APIs will capture all * draw calls and surface creation from Recorders spawned from the Context. */ bool fEnableCapture = false; /** * Private options that are only meant for testing within Skia's tools. */ ContextOptionsPriv* fOptionsPriv = nullptr; }; } // namespace skgpu::graphite #endif // skgpu_graphite_ContextOptions