/* * Copyright 2026 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrD3DDirectContext_DEFINED #define GrD3DDirectContext_DEFINED #include "include/core/SkRefCnt.h" #include "include/private/base/SkAPI.h" class GrDirectContext; struct GrContextOptions; struct GrD3DBackendContext; namespace GrDirectContexts { /** * Makes a GrDirectContext which uses Direct3D as the backend. The Direct3D context * must be kept alive until the returned GrDirectContext is first destroyed or abandoned. */ SK_API sk_sp MakeD3D(const GrD3DBackendContext& backendContext, const GrContextOptions& options); SK_API sk_sp MakeD3D(const GrD3DBackendContext& backendContext); } // namespace GrDirectContexts #endif