48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/*
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* Copyright 2024 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef skgpu_graphite_precompile_PrecompileRuntimeEffect_DEFINED
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#define skgpu_graphite_precompile_PrecompileRuntimeEffect_DEFINED
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkSpan.h"
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class SkRuntimeEffect;
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namespace skgpu::graphite {
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class PrecompileBase;
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class PrecompileBlender;
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class PrecompileColorFilter;
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class PrecompileShader;
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using PrecompileChildOptions = SkSpan<const sk_sp<PrecompileBase>>;
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//--------------------------------------------------------------------------------------------------
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// These factory functions correspond to the main API's SkRuntimeEffect makeShader, makeColorFilter,
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// and makeBlender functions. The uniform values found in the main API are abstracted away since
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// they do not alter the generated code.
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namespace PrecompileRuntimeEffects {
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SK_API sk_sp<PrecompileShader> MakePrecompileShader(
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sk_sp<SkRuntimeEffect> effect,
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SkSpan<const PrecompileChildOptions> childOptions = {});
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SK_API sk_sp<PrecompileColorFilter> MakePrecompileColorFilter(
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sk_sp<SkRuntimeEffect> effect,
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SkSpan<const PrecompileChildOptions> childOptions = {});
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SK_API sk_sp<PrecompileBlender> MakePrecompileBlender(
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sk_sp<SkRuntimeEffect> effect,
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SkSpan<const PrecompileChildOptions> childOptions = {});
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} // namespace PrecompileRuntimeEffects
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} // namespace skgpu::graphite
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#endif // skgpu_graphite_precompile_PrecompileRuntimeEffect_DEFINED
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