141 lines
5.7 KiB
C++
141 lines
5.7 KiB
C++
/*
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* Copyright 2023 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkGainmapInfo_DEFINED
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#define SkGainmapInfo_DEFINED
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#include "include/core/SkColor.h"
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#include "include/core/SkColorSpace.h"
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#include "include/core/SkRefCnt.h"
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class SkData;
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/**
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* Gainmap rendering parameters. Suppose our display has HDR to SDR ratio of H and we wish to
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* display an image with gainmap on this display. Let B be the pixel value from the base image
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* in a color space that has the primaries of the base image and a linear transfer function. Let
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* G be the pixel value from the gainmap. Let D be the output pixel in the same color space as B.
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* The value of D is computed as follows:
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*
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* First, let W be a weight parameter determing how much the gainmap will be applied.
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* W = clamp((log(H) - log(fDisplayRatioSdr)) /
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* (log(fDisplayRatioHdr) - log(fDisplayRatioSdr), 0, 1)
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*
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* Next, let L be the gainmap value in log space. We compute this from the value G that was
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* sampled from the texture as follows:
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* L = mix(log(fGainmapRatioMin), log(fGainmapRatioMax), pow(G, fGainmapGamma))
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*
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* Finally, apply the gainmap to compute D, the displayed pixel. If the base image is SDR then
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* compute:
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* D = (B + fEpsilonSdr) * exp(L * W) - fEpsilonHdr
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* If the base image is HDR then compute:
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* D = (B + fEpsilonHdr) * exp(L * (W - 1)) - fEpsilonSdr
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*
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* In the above math, log() is a natural logarithm and exp() is natural exponentiation. Note,
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* however, that the base used for the log() and exp() functions does not affect the results of
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* the computation (it cancels out, as long as the same base is used throughout).
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*
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* This product includes Gain Map technology under license by Adobe.
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*/
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struct SkGainmapInfo {
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/**
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* Parameters for converting the gainmap from its image encoding to log space. These are
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* specified per color channel. The alpha value is unused.
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*/
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SkColor4f fGainmapRatioMin = {1.f, 1.f, 1.f, 1.0};
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SkColor4f fGainmapRatioMax = {2.f, 2.f, 2.f, 1.0};
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SkColor4f fGainmapGamma = {1.f, 1.f, 1.f, 1.f};
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/**
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* Parameters sometimes used in gainmap computation to avoid numerical instability.
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*/
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SkColor4f fEpsilonSdr = {0.f, 0.f, 0.f, 1.0};
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SkColor4f fEpsilonHdr = {0.f, 0.f, 0.f, 1.0};
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/**
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* If the output display's HDR to SDR ratio is less or equal than fDisplayRatioSdr then the SDR
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* rendition is displayed. If the output display's HDR to SDR ratio is greater or equal than
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* fDisplayRatioHdr then the HDR rendition is displayed. If the output display's HDR to SDR
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* ratio is between these values then an interpolation between the two is displayed using the
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* math above.
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*/
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float fDisplayRatioSdr = 1.f;
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float fDisplayRatioHdr = 2.f;
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/**
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* Whether the base image is the SDR image or the HDR image.
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*/
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enum class BaseImageType {
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kSDR,
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kHDR,
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};
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BaseImageType fBaseImageType = BaseImageType::kSDR;
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/**
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* The type of the gainmap image. If the type is kApple, then the gainmap image was originally
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* encoded according to the specification at [0], and can be converted to the kDefault type by
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* applying the transformation described at [1].
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* [0] https://developer.apple.com/documentation/appkit/images_and_pdf/
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* applying_apple_hdr_effect_to_your_photos
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* [1] https://docs.google.com/document/d/1iUpYAThVV_FuDdeiO3t0vnlfoA1ryq0WfGS9FuydwKc
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*/
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enum class Type {
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kDefault,
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kApple,
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};
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Type fType = Type::kDefault;
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/**
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* If specified, color space to apply the gainmap in, otherwise the base image's color space
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* is used. Only the color primaries are used, the transfer function is irrelevant.
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*/
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sk_sp<SkColorSpace> fGainmapMathColorSpace = nullptr;
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/**
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* Return true if this can be encoded as an UltraHDR v1 image.
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*/
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bool isUltraHDRv1Compatible() const;
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/**
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* If |data| contains an ISO 21496-1 version that is supported, return true. Otherwise return
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* false.
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*/
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static bool ParseVersion(const SkData* data);
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/**
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* If |data| constains ISO 21496-1 metadata then parse that metadata then use it to populate
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* |info| and return true, otherwise return false. If |data| indicates that that the base image
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* color space primaries should be used for gainmap application then set
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* |fGainmapMathColorSpace| to nullptr, otherwise set |fGainmapMathColorSpace| to sRGB (the
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* default, to be overwritten by the image decoder).
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*/
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static bool Parse(const SkData* data, SkGainmapInfo& info);
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/**
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* Serialize an ISO 21496-1 version 0 blob containing only the version structure.
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*/
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static sk_sp<SkData> SerializeVersion();
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/**
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* Serialize an ISO 21496-1 version 0 blob containing this' gainmap parameters.
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*/
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sk_sp<SkData> serialize() const;
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inline bool operator==(const SkGainmapInfo& other) const {
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return fGainmapRatioMin == other.fGainmapRatioMin &&
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fGainmapRatioMax == other.fGainmapRatioMax && fGainmapGamma == other.fGainmapGamma &&
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fEpsilonSdr == other.fEpsilonSdr && fEpsilonHdr == other.fEpsilonHdr &&
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fDisplayRatioSdr == other.fDisplayRatioSdr &&
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fDisplayRatioHdr == other.fDisplayRatioHdr &&
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fBaseImageType == other.fBaseImageType && fType == other.fType &&
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SkColorSpace::Equals(fGainmapMathColorSpace.get(),
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other.fGainmapMathColorSpace.get());
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}
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inline bool operator!=(const SkGainmapInfo& other) const { return !(*this == other); }
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};
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#endif
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