57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
/*
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* Copyright 2024 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef skgpu_graphite_precompile_PrecompileBlender_DEFINED
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#define skgpu_graphite_precompile_PrecompileBlender_DEFINED
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#include "include/core/SkBlendMode.h"
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#include "include/gpu/graphite/precompile/PrecompileBase.h"
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#include <optional>
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namespace skgpu::graphite {
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class PrecompileBlenderPriv;
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/** \class PrecompileBlender
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This class corresponds to the SkBlender class in the main API.
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*/
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class SK_API PrecompileBlender : public PrecompileBase {
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public:
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// Provides access to functions that aren't part of the public API.
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PrecompileBlenderPriv priv();
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const PrecompileBlenderPriv priv() const; // NOLINT(readability-const-return-type)
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protected:
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friend class PrecompileBlenderPriv;
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virtual std::optional<SkBlendMode> asBlendMode() const { return {}; }
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PrecompileBlender() : PrecompileBase(Type::kBlender) {}
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~PrecompileBlender() override;
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};
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//--------------------------------------------------------------------------------------------------
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// This is the Precompile correlate to the SkBlenders namespace in the main API
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namespace PrecompileBlenders {
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// This factory creates a Precompilation object that represents the Arithmetic SkBlender from
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// the main API. Note that the actual Arithmetic parameters (i.e., k1, k2, k3 and k4) are
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// abstracted away since they do not impact the generated shader.
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SK_API sk_sp<PrecompileBlender> Arithmetic();
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// This is the Precompilation correlate to the SkBlender::Mode factory in the main API. It
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// creates an object that represents SkBlendMode-based blending.
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SK_API sk_sp<PrecompileBlender> Mode(SkBlendMode);
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} // namespace PrecompileBlenders
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} // namespace skgpu::graphite
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#endif // skgpu_graphite_precompile_PrecompileBlender_DEFINED
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