60 lines
2.1 KiB
C++
60 lines
2.1 KiB
C++
/*
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* Copyright 2026 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrD3DBackendSurface_DEFINED
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#define GrD3DBackendSurface_DEFINED
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#include "include/private/base/SkAPI.h"
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#include "include/private/gpu/ganesh/GrD3DTypesMinimal.h"
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#include <string_view>
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class GrBackendFormat;
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class GrBackendTexture;
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class GrBackendRenderTarget;
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namespace GrBackendFormats {
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SK_API GrBackendFormat MakeD3D(DXGI_FORMAT);
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SK_API DXGI_FORMAT AsDxgiFormat(const GrBackendFormat&);
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} // namespace GrBackendFormats
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namespace GrBackendTextures {
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SK_API GrBackendTexture MakeD3D(int width,
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int height,
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const GrD3DTextureResourceInfo& d3dInfo,
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std::string_view label = {});
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// Return a snapshot of the GrD3DTextureResourceInfo struct.
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// This snapshot will set the fResourceState to the current resource state.
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SK_API GrD3DTextureResourceInfo GetD3DTextureResourceInfo(const GrBackendTexture&);
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// Anytime the client changes the D3D12_RESOURCE_STATES of the D3D12_RESOURCE captured by this
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// GrBackendTexture, they must call this function to notify Skia of the changed layout.
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SK_API void SetD3DResourceState(GrBackendTexture*, GrD3DResourceStateEnum);
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} // namespace GrBackendTextures
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namespace GrBackendRenderTargets {
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SK_API GrBackendRenderTarget MakeD3D(int width,
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int height,
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const GrD3DTextureResourceInfo& d3dInfo);
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// Return a snapshot of the GrD3DTextureResourceInfo struct.
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// This snapshot will set the fResourceState to the current resource state.
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SK_API GrD3DTextureResourceInfo GetD3DTextureResourceInfo(const GrBackendRenderTarget&);
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// Anytime the client changes the D3D12_RESOURCE_STATES of the D3D12_RESOURCE captured by this
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// GrBackendRenderTarget, they must call this function to notify Skia of the changed layout.
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SK_API void SetD3DResourceState(GrBackendRenderTarget*, GrD3DResourceStateEnum);
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} // namespace GrBackendRenderTargets
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#endif
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