//===- EntityName.h ---------------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_ANALYSIS_SCALABLE_MODEL_ENTITYNAME_H #define LLVM_CLANG_ANALYSIS_SCALABLE_MODEL_ENTITYNAME_H #include "clang/Analysis/Scalable/Model/BuildNamespace.h" #include "llvm/ADT/SmallString.h" #include "llvm/ADT/StringRef.h" #include namespace clang::ssaf { /// Uniquely identifies an entity in a program. /// /// EntityName provides a globally unique identifier for program entities that /// remains stable across compilation boundaries. This enables whole-program /// analysis to track and relate entities across separately compiled translation /// units. /// /// Client code should not make assumptions about the implementation details, /// such as USRs. class EntityName { std::string USR; llvm::SmallString<16> Suffix; NestedBuildNamespace Namespace; auto asTuple() const { return std::tie(USR, Suffix, Namespace); } public: /// Client code should not use this constructor directly. /// Use getEntityName and other functions in ASTEntityMapping.h to get /// entity names. EntityName(llvm::StringRef USR, llvm::StringRef Suffix, NestedBuildNamespace Namespace); bool operator==(const EntityName &Other) const; bool operator!=(const EntityName &Other) const; bool operator<(const EntityName &Other) const; /// Creates a new EntityName with additional build namespace qualification. /// /// \param Namespace The namespace steps to append to this entity's namespace. EntityName makeQualified(NestedBuildNamespace Namespace) const; friend class LinkUnitResolution; friend class SerializationFormat; }; } // namespace clang::ssaf #endif // LLVM_CLANG_ANALYSIS_SCALABLE_MODEL_ENTITYNAME_H