saqut-compiler/llvm/include/clang/Analysis/Scalable/Model/EntityIdTable.h

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1.7 KiB
C++

//===- EntityIdTable.h ------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CLANG_ANALYSIS_SCALABLE_MODEL_ENTITY_ID_TABLE_H
#define LLVM_CLANG_ANALYSIS_SCALABLE_MODEL_ENTITY_ID_TABLE_H
#include "clang/Analysis/Scalable/Model/EntityId.h"
#include "clang/Analysis/Scalable/Model/EntityName.h"
#include <functional>
#include <map>
namespace clang::ssaf {
/// Manages entity name interning and provides efficient EntityId handles.
///
/// The table maps each unique EntityName to exactly one EntityId.
/// Entities are never removed.
class EntityIdTable {
std::map<EntityName, EntityId> Entities;
public:
EntityIdTable() = default;
/// Creates or retrieves an EntityId for the given EntityName.
///
/// If the entity already exists in the table, returns its existing Id.
/// Otherwise, creates and returns a new Id. This operation is idempotent.
EntityId getId(const EntityName &Name);
/// Returns true if an entity with the given name exists in the table.
bool contains(const EntityName &Name) const;
/// Invokes the callback for each entity in the table.
///
/// Iteration order is unspecified.
void forEach(
llvm::function_ref<void(const EntityName &, EntityId)> Callback) const;
/// Returns the number of unique entities in the table.
size_t count() const { return Entities.size(); }
};
} // namespace clang::ssaf
#endif // LLVM_CLANG_ANALYSIS_SCALABLE_MODEL_ENTITY_ID_TABLE_H